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The ancient tome suddenly changes their normal world into one of fantasy and magic. The basic storyline involves a group of children - Marche, Ritz, and Mewt - in the modern-day world who happen to stumble upon an enchanted book. There’s plenty of plot to keep any RPG fan satisfied. Simply use a Color Magic card and they’re helpless unless they decide to defy the judge, which is a very rare occurrence.įFTA isn’t only about battles, of course. Suppose you enter a battle with several mages.
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These can allow the player to add an extra law or even remove a law for that particular fight. Throughout the game, players will receive Law Cards after battles. Although this may sound like a negative feature, laws can also be used to the player’s benefit. As the game progresses, more laws will exist per day. If someone decides to defy the law, they will face a penalty, whether it is a loss of several stat points or a trip to the local prison. For example, if the law for one particular day is “Swords”, neither the player’s characters nor the enemies may use swords. At the beginning of the game, one law will exist per day. In Tactics Advance, a special character called a Judge sits somewhere in the field of battle and observes the fight. The major difference between the two games is the introduction of laws. Another minor yet important change to battle is the ability to cancel a move or an attack before it is executed and try a different approach. When a character’s HP reaches zero, he or she is merely “KO’d”, and, in most cases, is in no danger of dying permanently. In FFTA, this frustrating feature has been eliminated. If, however, they didn’t make it in time, the dead character would disappear from existence. The player would then have to rush another character to the fallen ally to use a Phoenix Down or Life spell. In FFT, when a character was defeated in battle, a countdown would appear over his or her head. Several rather annoying aspects of Tactics’ battle system have thankfully been removed. Even magic and summon spells work better or worse depending on where your character is positioned in relation to the target. For example, it is best to get behind or beside a foe than to simply attack from the front.
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The battles are turn-based and highly strategic. The player is allowed to choose several members of his or her “clan” to participate in a battle, and then proceeds to move them across the grid-like terrain. Now we have a sequel to the classic Square title, but just how good is it? Well, I’ll warn you right now - the hero still looks like a girl (and has rosy cheeks to boot), but aside from that, Final Fantasy Tactics Advance is the type of game that no FF fan should be without.įirst off, what was carried over from FFT to its sequel? The basic concept of each battle remains the same as in the original, although many smaller details have changed.
FINAL FANTASY TACTICS SOUND EFFECTS FULL
On the other hand, the translation was full of flaws, the tutorial was a joke, the battles could be absolutely infuriating, and the main character looked like a girl. FFT boasted an excellent soundtrack, a plot full of twists and political backstabbing, and many hours of gameplay. The original Final Fantasy Tactics, originally released for the PlayStation back in January of 1998, was the type of game that fans of the franchise seemed to either love or hate. Developer: Square Enix | Publisher: Square Enix